Fall of the Lich King
Patch 3.3.0 12/09/2009
Icecrown Citadel: The Frozen HallsLooming over the stark wastes of Northrend, Icecrown Citadel awaits those who would see the Lich King and his Scourge brought low and the threat they pose wiped from the face of Azeroth. The heroes who venture within will face some of the greatest horrors yet seen. But before you burst into the front gate of the citadel, an alternate means of entry beckons. Journey through three separate wings of the new five-player dungeon, Icecrown Citadel: The Frozen Halls, and follow Jaina Proudmoore or Sylvanas Windrunner into the Lich King’s domain.
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Icecrown Citadel: The Frozen ThroneAll across Northrend, many battles have been fought against the vile Scourge. Countless lives have been lost since the Alliance and the Horde first reached these frozen wastes, but the champions of Azeroth continue to march forward -- and Icecrown Citadel, the cornerstone of the Scourge’s power and the home base of the Lich King, is their final target. Tirion Fordring and the Argent Crusade have forged an accord with Darion Mograine and the Knights of the Ebon Blade to form the Ashen Verdict. This coalition’s strongest combatants, along with the champions of the Alliance and the Horde, will lead the charge against the citadel. In the new Icecrown Citadel raid dungeon, Azeroth’s mightiest will face terrifying challenges before ascending to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver the heroes to their deaths….
Cross-Realm Dungeon FinderThe Dungeon Finder is now available, providing players with quick and easy access to five-player parties. This feature connects all realms within a battlegroup using an advanced matchmaking system, making it easier for players of all levels to find a dungeon group. In addition, players can reap additional rewards through the Dungeon Finder by choosing the Random option, which is available to both pick-up and pre-formed groups. Check out the User Interface section for more details.
Getting Started and Quest TrackingA number of changes have been made to World of Warcraft’s introductory experience, including updated character and class information at the character-selection screen, more robust tooltips with images, improved health and mana regeneration at lower levels, and adjustments to various classes designed to make it easier for players to get started. In addition, all-new quest-tracking features have been added to assist players in finding objectives, including new interface functionality in the quest log, the map ('M' key), and the Objectives pane.
General- Icecrown Citadel
- Three separate 5-player dungeons -- The Forge of Souls, Pit of Saron, and Halls of Reflection -- containing all new challenges and missions of discovery, await players in normal and Heroic modes.
- 10- and 25-player challenges await players in Icecrown Citadel. Only when all challenges have been overcome in the raid dungeon can players unlock hard modes for individual bosses. For more information on how the Icecrown Citadel raid content will be made available, please visit our Dungeons & Raids forum.
- Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
- Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
- Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
- The existing /welcome emote now greets/welcomes targets (character says 'hello'), while the new /yw is for saying 'you’re welcome.'
- Many of the tail sweeps with knockback effects will no longer hit players' pets.
- Level 1 characters no longer start with food or water in their inventory.
- Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.
- Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone.
- Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, a spell normally hits each target for 1000 damage. With 3 targets, the multiplier is 1, so it doesn’t change. Same with 10 targets. With 20 targets, the multiplier is 10/20=0.5. So, it hits for 0.5*1000=500.
- Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
- Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
- Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
- Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
- Pet Resilience: All player pets now get 100% of their master’s resilience.
- Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
- Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
- Orc and troll shamans now have their own unique totem art.
- Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
- Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
- Arenas
- All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.
- Battlegrounds
- Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
- All level 80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.
- Wintergrasp
- You must now have the following ranks to build or pilot siege vehicles:
- Rank 2: Build/pilot Catapults.
- Rank 3: Build/pilot Demolishers.
- Rank 3: Build/pilot Siege Engines.
- You must now have the following ranks to build or pilot siege vehicles:
- Naxxramas
- Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron’s lair.
- Oculus
- Azure Ring Guardians agro distance changed from 50 to 40 yards.
- Many bosses and creatures have had their total health reduced.
- Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
- Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
- Vehicle scaling on the drakes based on the rider’s item level has been increased to make them more powerful.
- Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
- Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.
- Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
- Rune Strike: Threat generated by this ability increased by approximately 17%.
- Talents
- Unholy
- Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
- Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
- Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.
- Unholy
- Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
- Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
- Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
- Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
- Talents
- Balance
- Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
- Force of Nature: Health on the treants has been increased.
- Feral Combat
- Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
- Restoration
- Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.
- Balance
- Pets
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
- Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
- Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
- Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
- Talents
- Beast Mastery
- Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.
- Beast Mastery
- Pets
- Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
- Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
- Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
- Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
- Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
- Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
- Venom Web Spray: Range increased from 20 yards to 30 yards.
- Web: Range increased from 20 yards to 30 yards.
- Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.
- Talents
- Arcane
- Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage’s party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
- Fire
- Blast Wave: The mana cost of this talent has been significantly reduced.
- Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
- Dragon’s Breath: The mana cost of this talent has been significantly reduced.
- Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
- Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.
- Frost
- Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
- Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.
- Arcane
- Pets
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
- Mirror Image: Health on the mirror images has been increased.
- Water Elemental: Waterbolt mana cost reduced by 80%.
- Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
- Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
- Talents
- Holy
- Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
- Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
- Protection
- Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
- Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin’s health below 20% now cancels the effect early.
- Retribution
- Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.
- Holy
- Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
- Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
- Talents
- Shadow
- Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
- Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
- Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
- Vampiric Embrace: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
- Shadow
- Pet
- Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
- Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
- Dual Wield: Rogues now know this ability upon logging into the game at level 1.
- Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
- Talents
- Assassination
- Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
- Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.
- Subtlety
- Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.
- Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.
- Assassination
- Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
- Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
- Talents
- Elemental Combat
- Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.
- Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
- Enhancement
- Earth’s Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.
- Restoration
- Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.
- Elemental Combat
- Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
- Talents
- Affliction
- Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
- Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.
- Shadow Mastery: This talent now also increases the damage done by the felhunter’s Shadow Bite ability by 3/6/9/12/15%.
- Demonology
- Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
- Demonic Pact: This talent now also increases the warlock’s spell damage by 1/2/3/4/5%.
- Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.
- Destruction
- Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
- Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
- Ruin: This talent now also increases the critical strike damage bonus of the imp’s Firebolt spell by 100%.
- Affliction
- Pets
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
- Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
- Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Shadow Bite: This pet ability now does 15% increased damage for each of the warlock’s damage-over-time effects on the target.
- Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
- Victory Rush: This ability is now trainable at level 6.
- Talents
- Protection
- Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.
- Protection
- Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
- Quest Tracking Feature
- Players can now track quest objectives on the map ('M' key).
- Quest Log
- A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player’s Quest Log for that zone will also be displayed.
- Map
- The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
- All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
- Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
- Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character’s current location.
- This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
- Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.
- Objectives Tracking
- This frame has been improved to offer new functionality and can be used with the new shrunken map option.
- The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.
- Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
- If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
- The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.
- Quest Difficulty Tracking
- This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).
- Dungeon Finder
- This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
- Players can join as individuals, as a full group, or a partial group to look for additional party members.
- Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
- Players can choose the Random Dungeon option.
- The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
- The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
- Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
- Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the 'Quests' section for details).
- Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
- Players can be placed in a group for a random dungeon no more than once every 15 minutes.
- Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.
- Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
- Pick-Up Groups
- Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
- As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
- Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
- A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
- Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
- If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
- A Player will not be placed in a group with people on his or her Ignore list.
- Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
- The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.
- Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
- Players will be able to roll on items with a required minimum level higher than a player’s current level.
- This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
- Looking For Raid
- There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing '/LFR.'
- Players will be able to browse the system manually for any other players looking for a raid dungeon group.
- While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
- Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader’s name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
- There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing '/LFR.'
- The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.
- Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
- Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
- Buffs and Debuffs: This is a new section added to Interface Options.
- New option – Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
- New option – Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.
- Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
- Dungeon & Raid Difficult Display: A group’s dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
- Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
- Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.
- Unit Nameplates
- The range at which players can see unit nameplates has been increased by 40 yards.
- Unit nameplates are now subject to line-of-sightlimitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
- Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
- Friendly/enemy pet nameplates can be toggled.
- Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
- Players can choose whether or not unit nameplates overlap.
- Unit nameplates for critters are never displayed.
- Non spell-based tracking now persists through logout.
- Any party member may mark targets (this does not apply to raid groups).
- Players will be warned when their talents are reset due to a new patch.
- '/Settitle' command has been added.
- Instant quest text is on by default.
- Tentative status added for calendar responses.
- Players below level 10 may not join raids.
- Ignore list expanded to 50 to match the friends list.
- Unit frames added for special encounters.
- Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
- Experience earned for a quest will display in the Quest Rewards section.
- Confirmation box added when buying stable slots.
- Macro Changes
- Symbol '@' added as a synonym for 'target='. For example: '/cast [@focus] Flash Heal'.
- New macro conditionals: 'vehicleui' (if the player has a vehicle UI) and 'unithasvehicleui' (if the target of the macro has a vehicle UI).
- Addon Author Changes
- 'registerForClicks' added to XML buttons.
- 'MouseIsOver' has been converted to a 'C' function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
- When an addon file is loaded, the addon name and an addon table are passed to the file through '…'. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: 'local addonName, addonTable = …;'.
- 'motionScriptsWhileDisabled' attribute added to buttons. This allows 'OnEnter' and 'OnLeave' to fire while the button is disabled.
- 'GetFileHeight()' and 'GetFileWidth()' added to Texture objects. 0 is returned if no texture file is associated with the texture.
- You can now query for a list of completed quests with 'QueryQuestsCompleted()' then wait for the 'QUEST_QUERY_COMPLETE' event, and call 'etQuestsCompleted(<luatable>)'.
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
- A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi 'd3d9ex'. For more information please visit our Technical Support forum.
- Enchanting
- Enchant Weapon – Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
- Enchant Weapon – Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
- First Aid
- The training costs for most bandages have been reduced.
- Fishing
- The all-new Kalu’ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Saturday beginning at 2 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks' favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.
- Mining
- Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.
- Weekly raid quests are now available from Archmage Lan’dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
- For the various Icecrown Bomber quests at Aldur’thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
- Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
- Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest 'Hot and Cold,' no longer cast Shield Slam.
- The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective 'Master of' Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
- 'The Party’s Over' has been removed from Achievements and is no longer a part of the 'Glory of the Hero' Meta-Achievement.
- 'Master Angler of Stranglethorn' has been changed to 'Master Angler of Azeroth' and can be achieved by winning either the Kalu’ak Fishing Derby or the Stranglethorn Fishing Extravaganza.
- Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.
- Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.
- The following reputations have been sped up by roughly 30%:
- Argent Crusade
- Alliance Vanguard
- Horde Expedition
- Kirin Tor
- Knights of the Ebon Blade
- Sons of Hodir
- Wyrmrest Accord
- Sons of Hodir quests now give more reputation overall.
- Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).
- Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
- Bind-on-Account Items: Players can now mail Bind-on-Account items to characters on the same account and realm regardless of faction. Please note this only applies to Bind-on-Account items. Other items or gold cannot be sent via mail to characters on the same realm and account if they are from differing factions.
- Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
- Glyphs
- Death Knights
- Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
- Druids
- Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste to reduce the time between the periodic healing effects of Rejuvenation.
- Mages
- Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.
- Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
- Priests
- Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
- Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest’s base mana with this glyph.
- Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest’s total spirit for 10 seconds.
- Shamans
- Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.
- Warlocks
- Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
- Glyph of Quick Decay: This glyph allows for the warlock’s haste to reduce the time between periodic damage effects of Corruption.
- Warriors
- Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the target’s remaining health.
- Death Knights
- Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
- Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper.
- Icecrown Citadel Items: Normal and Heroic versions of Icecrown Citadel rings and trinkets are considered Unique-Equipped and cannot be used at the same time.
- Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
- Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst’s initial damage over time instead of increasing the size of the Lava Burst.
- Items
- Ancient Pickled Egg: This item can no longer be triggered by Life Tap.
- Brutal Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
- Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume.
- Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system.
- Crystalforged Trinket: Can now be refunded at its vendor.
- Dragonslayer Set: No longer displays a duration on the Nature’s Ally buff.
- Drums of the Forgotten Kings: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
- Drums of the Wild: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
- Eating and Drinking: Eating and drinking are now cancelled and prevented while in a vehicle as a passenger.
- Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
- Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
- Fire Hardened Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
- Giantstalker Set: No longer displays a duration on the Nature’s Ally buff.
- Gul’dan’s Regalia Set: Tooltip corrected to indicate increased damage for all pet attacks, not just abilities.
- Husk of the Old God: Now tradable using the Bind-on-Pickup trade system.
- Idol of Flaring Growth: Now has a detailed combat log tooltip.
- Idol of Lunar Fury: Now has a detailed Combat log tooltip.
- Idol of The Corruptor: Now has a detailed Combat log tooltip.
- Insignia of the Alliance: Item level changed to 60.
- Insignia of the Horde: Item level changed to 60.
- Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were not being translated properly when a player used the Paid Faction Change service. That has been corrected. Paladin- and shaman-specific items still will not be translated, as there is no opposite version to translate them into.
- Liadrin’s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
- Lightning Capacitor: Combat log tooltip for Electrical Charge updated to include more detailed information.
- Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip.
- Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount.
- Quel’dorei Channeling Rod: Spelling error corrected.
- Quel’dorei Sash: Spelling error corrected.
- Quel’dorei Guard: Spelling error corrected.
- Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade system.
- Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade system.
- Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed Thunderstrike.
- Reinforced Shadowstrike: No longer has a cooldown to create Reinforced Thunderstrike.
- Reins of the Swift Frostsaber: The mount learned from this item no longer triggers a global cooldown.
- Runescroll of Fortitude: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
- Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
- Sigil of Virulence: Now has a detailed combat log tooltip.
- Solace of the Defeated: Can no longer be triggered by spells with a base cost of 0.
- Solace of the Fallen: Can no longer be triggered by spells with a base cost of 0.
- Spirit of Eskhandar Set: This set no longer requires Eskhandar’s Collar to complete (that item can no longer be acquired).
- Swift Horde Wolf: The mount learned from this item no longer triggers a global cooldown.
- The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.
- Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no longer trigger the Onyxia’s Lair (level 60) Feat of Strength achievement.
- Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing.
- Turalyon’s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
- Veklor’s Diadem: Now tradable using the Bind-on-Pickup trade system.
- Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
- Windrunner Set: The set bonus which grants Greatness to the hunter’s pet will no longer spuriously show the hunter also gaining that buff.
- Worldbreaker Garb Set: The Electrified effect caused by this set now has detailed combat log tooltips.
- Racial Abilities
- Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI.
- Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.
- Classes
- Death Knights
- Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.
- Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.
- Chains of Ice: This ability will no longer appear to land on targets which are immune.
- Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
- Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
- Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip.
- Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.
- Glyph of Death’s Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded.
- Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
- Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction.
- Glyph of Plague Strike: Now updates the damage shown in Plague Strike’s tooltip.
- Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.
- Master of Ghouls: Tooltip typo corrected.
- Night of the Dead: Tooltip typo corrected.
- Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
- Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
- Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.
- Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
- Taste of Blood: Corrected inaccurate information in combat log tooltip.
- Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
- Druids
- Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
- Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
- Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
- Nature’s Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
- Swipe (Bear): Tooltip corrected to display 8 yard range.
- Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
- Hunters
- Concussive Barrage: This ability is no longer subject to spell reflects.
- Explosive Trap: The damage from this trap will now scale properly with the hunter’s attack power.
- Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
- Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
- Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter’s traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
- Roar of Sacrifice: Corrected tooltip error.
- Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
- Volley: The tooltip for this ability will now update properly from haste.
- Mages
- Arcane Concentration: The interaction of this talent with Arcane Missiles has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Arcane Blast, and Blizzard.
- Blast Wave: Tooltip typo corrected.
- Blizzard: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell.
- Cone of Cold: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
- Dalaran Intellect: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff.
- Deep Freeze: This spell will no longer consume two charges of Fingers of Frost when it misses its target.
- Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
- Frost Nova: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
- Frostbolt: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
- Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4 images are summoned.
- Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed.
- Ice Lance: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
- Improved Scorch: This talent no longer causes a bug that removes all resilience from pets.
- Mirror Image: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage.
- Prismatic Cloak: Rank three of this talent will now properly modify the tooltip on Invisibility to indicate the effect is instant.
- Slow Fall: This spell can now activate trinkets that can trigger from casting a helpful spell.
- Winter’s Chill: This talent no longer causes a bug that removes all resilience from pets.
- Paladins
- Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
- Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin’s party or raid.
- Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
- Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
- Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
- Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
- Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
- Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
- Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
- Guardian’s Favor: Corrected a tooltip error in rank 1 of this ability.
- Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
- Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
- Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
- Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
- Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
- Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin’s agility increases (only occurred with low strength and high agility).
- Judgement of Wisdom: Corrected incorrect information in the combat log tooltip.
- Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.
- Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.
- Priests
- Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest’s critical strike chance instead of the target’s.
- Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
- Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.
- Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.
- Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.
- Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.
- Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
- Spirit Tap: This talent can no longer be triggered by the death of the priest’s Jewelcrafter Stone Statues.
- Rogues
- Ambush: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
- Backstab: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
- Deadly Poison: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target.
- Eviscerate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
- Glyph of Rupture: Now updates the duration on Rupture’s tooltip.
- Killing Spree: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message.
- Mutilate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked.
- Sinister Strike: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
- Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
- Throwing Specialization: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.
- Shamans
- Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
- Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
- Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.
- Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
- Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.
- Warlocks
- Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.
- Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
- Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
- Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.
- Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.
- Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed.
- Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat.
- Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets.
- Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects.
- Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.
- Warriors
- Blood Frenzy: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it.
- Bloodrage: Tooltip now adjusts to show effect of Anger Management on this ability.
- Glyph of Cleaving: Now updates the tooltip of Cleave to show that more targets are struck by the ability.
- Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize.
- Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more threat is transferred.
- Mocking Blow: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
- Rampage: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
- Recklessness: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
- Sudden Death: Corrected inaccurate information in combat log tooltip.
- Sweeping Strikes: Corrected inaccurate information in combat log tooltip.
- Vigilance: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires.
- Warbringer: Tooltip typo corrected.
- Death Knights
- Game Systems
- Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target’s head indicating what type of effect has been applied.
- Battlegrounds
- Strand of the Ancients
- The 'Let the Battle for the Strand of the Ancients' message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1.
- Storm the Beach should now be correctly granted to the Horde when they start round 1 on offense.
- The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag.
- Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.
- Strand of the Ancients
- Rewrote OpenGL implementation for Intel Macs with Mac OS X 10.5.7 or later.
- Fixed an issue with TrackPad scrolling on Macbooks/Macbook Pros behaving erratically.
- Fixed the lightning effect on Thorim’s hammer in Ulduar.
- Fixed a crash that could occur on low-end Macs during the second phase of The Black Knight encounter.
- Fixed a crash when recording in-game movies on Macs that have Intel GMA x3100 video chipsets.
- Added support for mapping all 15 buttons on the SteelSeries World of Warcraft Mouse via the in-game key bindings.
version: v.2.4.3 - v.3.0.1 US
General
* All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
* The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!
* The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
* The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.
* Stormwind Harbor is now open for business.
* New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.
* A new entrance is now viewable in the Caverns of Time.
* Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
* Spell casting and spell channeling pushback has been changed to the following:
o When casting a spell:
+ The first and second hit will add .5 secs each to the cast time.
+ All hits after the second will have no effect.
o When channeling a spell:
+ The first and second hit reduces current duration by 25% of total duration each.
+ All hits after the second will have no effect.[/u][/b]
o Spellpower:
+ All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
# For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
+ Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
Druids
* Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
* Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
* Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
* Control of Nature (Balance) has been removed.
* Entangling Roots: Can now be used indoors.
* Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
* Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
* Feral Charge (Feral): Can now be used in Cat form.
* Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
* Feral Swiftness: The movement speed buff can now be used indoors.
* Focused Starlight (Balance)is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
* Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
* Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
* Hurricane: No longer has a cooldown (was 1 minute).
* Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
* Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
* Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
* Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
* Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
* Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
* Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
* Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
* Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
* New Talent- Protector of the Pack (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60% for each friendly player in your party, damage taken is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
* Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
* Nature’s Splendor now increases the duration of Lifebloow by 2 secs, (down from 3.)
* New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
* New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
* New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
* New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
* New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
* New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
* Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
* Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
* Rake: The damage for this ability has been increased.
* Remove Curse can now be used in Tree of Life form.
* Soothe Animal can now be used on Dragonkin as well as Beasts.
* Soothe Animal is now instant cast.
* Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
* Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
* Swipe now affects targets within a range.
* The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
* Tranquil Spirit (Restoration) now also includes Nourish.
* Tree of Life (Restoration): 30% snare penalty has been removed.
* Tree of Life (Restoration): Can now cast Dispel Curse.
* Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
* Vengeance (Balance): Now also works with Starfall.
Hunters
* All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
* Stablemasters can now accommodate two additional pets.
* Pets now have their own trees. These can be accessed via the talent panel.
* Aimed shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
* Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
* Arcane Shot: No longer dispels magic effects.
* Aspects now no longer cost mana.
* Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.The hunter can’t be tracked while using this Aspect. Only one Aspect can be active at a time.
* Aspect of the Viper - The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.
* Aspect of the Wild (Rank 4) now increases Nature resistence by 130, (up from 70.)
* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
* Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
* Clever Traps (Survival) has been renamed 'Trap Mastery.'
* Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
* Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
* Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
* Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
* Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
* Distracting Shot: This shot now 'taunts' the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
* Focused Aim no longer affects Aimed Shot and now increases chance to hit by 1/2/3 %.
* Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
* Freezing Arrow now breaks on damage.
* Freezing Trap now breaks on damage.
* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
* If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
* Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
* Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
* Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
* Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
* Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
* Kill Shot damage slightly reduced.
* Kindred Spirits will no longer stack with other movement enhancing buffs.
* Lock and Load now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)
* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
* Marked for Death now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)
* Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
* Mongoose Bite: No longer requires you to dodge in order to use this ability.
* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into 'Improved Tracking'.
* Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
* New Talent - Aspect Mastery (Beast Mastery)
* New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
* New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
* New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
* New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
* New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
* Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
* Point of No Escape reduced to a 2 point talent and now affects Freezing Arrow. The critical strike chance has increased to 3/6% (up from 2/4/6%.)
* Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
* Readiness (Marksmanship): Cooldown reduced to 3 minutes, down from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree from the Survival Tree.
* Savage Strikes (Survival): Now includes Counterattack.
* Scattershot has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
* Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
* Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
* Steady Shot: Now has a 2.0 cast time, up from 1.5.
* Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). Moved from tier 4 to tier 2 and no longer increases hit chance.
* Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
* Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
* The arming time has been reduced to 1 second, from 2 seconds for all traps.
* T.N.T. has been moved from Tier 2 to Tier 4.
* Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
* Trap Mastery (Survival) is now an 11-point talenttalent and has been moved from tier 3 to tier 9 and increases the duration by 30% fo both Freezing Trap and Frost Trap.
* Trueshot Aura - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
* Wingclip: No longer does damage.
Mages
* Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
* Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
* Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
* Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
* Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
* Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
* Arctic Reach now also affects Deep Freeze.
* Blast Wave now knocks all affected targets back.
* Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
* Counterspell now costs 9% of base mana.
* Deep Freeze will no longer do damage, and will now stun the target for 5 seconds.
* Elemental Precision moved to tier 2.
* Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
* Empowered Fireball renamed to Empower Fire, reduced to 3 ranks, now increases damage by 5/10/15% of spell powerand now affects Frostfire Bolt.
* Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
* Evocation has had its cooldown reduced from 8 minutes to 5 minutes.
* Flame Throwing moved to tier 3.
* Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
* Frostbite relocated from Tier 2 to Tier 1.
* Frost Channeling now reduces mana cost of all spells by 4/7/10%.
* Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
* Hot Streak will now also affect Fire Blast.
* Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
* Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
* Improved Blink now also reduces mana cost by 25/50%.
* Improved Counterspell now always silences the target for 2/4 seconds.
* Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
* Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
* Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
* Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%.
* Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.
* Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
* Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
* Living Bomb will no longer knock all targets into the air.
* Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
* Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
* Mana Shield now drains 1.5 mana per damage absorbed.
* Master of Elements now affects all spell criticals.
* Mind Mastery reduced to 3/6/9/12/15%.
* Missile Barrage will now affect Arcane Barrage and the (R5) proc chance has been adjusted from 12% to 20%.
* Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
* Polymorph now costs 12% of base mana.
* Portal spells now cost 18% of base mana.
* Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.
* Pyroblast cast time has been reduced to 5 seconds.
* Remove Lesser Curse has been renamed to Remove Curse.
* Shatter no longer has a prerequisite.
* Slow Fall now costs 6% of base mana.
* Slow mana cost reduced.
* Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
* Teleport spells now cost 9% of base mana.
* Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.
Paladins
* Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
![Wow Wow](/uploads/1/2/6/0/126026457/581223561.png)
* All Auras now affect all party and raid members within the area of effect.
* Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
* Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
* Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%.
* Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
![Wow 2.4 3 To 3.0 1 Patch Download Wow 2.4 3 To 3.0 1 Patch Download](https://wowraider.net/images/maps/large/en/live/o260.jpg)
* Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
* Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
* Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
* Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
* Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
* Consecration now scales with attack power and spell power.
* Conviction (Retribution) now increases critical chance with all spells and melee attacks.
* Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
* Divine Intervention cooldown reduced to 20 minutes.
* Divine Plea will now fall within the school of Magic and reduces healing output by 20% (from 100%.)
* Divine Protection and Divine Shield now cost 3% of base mana.
* Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
* Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
* Divine Strength (Holy) moved to tier 1 in the Protection tree.
* Exorcism mana cost reduced and now scales with attack power and spell power.
* Eye for an Eye now reflects 10/20% damage from all critical hits.
* Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
* Forbearance duration increased to 3 minutes.
* Greater Blessing of Salvation removed.
* Hammer of Justice now costs 3% of base mana.
* Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.
* Healing Light (Holy) moved to tier 2.
* Holy Shield (Protection) cooldown reduced to 8 seconds, charges increased to 8.
* Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
* Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
* Illumination (Holy) moved to tier 3.
* Improved Blessing of Might increased to 10/20/30/40/50%.
* Improved Concentration Aura (Protection) moved to the Holy tree.
* Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
* Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
* Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
* Improved Holy Shield removed.
* Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
* Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
* Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
* Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
* Infusion of Light now reduces the cast time of Holy Light by .5 second/1 second (instead of 1.2.5 second /2.5 seconds.)
* Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
o Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
o Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
o Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
* Judgements of the Pure will now last for 1 minute (up from 30 seconds.)
* Judgements of the Wise will now grant 33% of base mana instead of 20% of maximum mana.
* Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
* One-Handed Weapon Specialization now increases damage by 2/4/6/8/10%.
* Precision has been removed.
* Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
* Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
* Redoubt (Protection) moved to tier 2, reduced to 3 ranks, increases block chance by 10/20/30%, now also increases block value by 10/20/30% at all times.
* Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
* Retribution Aura damage increased and now gains damage based on Holy spell power.
* Righteous Defense no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds.
* Righteous Fury now increases threat caused by Holy damage by 90%.
* Sacred Duty now also reduces the cooldown of Divine Protection.
* Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
* Sanctity Aura (Retribution) removed.
* All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
o Seal of Blood now increases Judgement damage by 45% of weapon damage.
o Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
o Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
o Seal of Righteousness deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
o Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
* Shield Specialization removed, effects merged with Redoubt.
* Spiritual Focus (Holy) moved to tier 1.
* Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
* Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
* Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
* Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
* Unyielding Faith (Holy) moved to tier 2.
* Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
* Vindication reduced to 2 ranks for 10/20% attribute reduction.
Priests
* Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.
* Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a 'smart' heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
* Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
* Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
* Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
* Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
* Guardian Spirit will now heal the target 50% of their maximum health.
* Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
* Holy Nova mana cost reduced.
* Improved Inner Fire (Discipline) - Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).Moved from tier 3 to tier 2.
* Improved Power Word: Fortitude moved from tier 3 to tier 2.
* Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
* Levitate now costs 3% of base mana.
* Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
* Mind Control now has only one rank and costs 12% of base mana.
* Mind Flay can now periodically critcally hit. The spell coefficient has been increased approximately 30%.
* Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
* Mind Vision now costs 3% of base mana.
* New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
* New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
* Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
* Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
* Prayer of Mending - This spell can now critically hit.
* Psychic Scream now costs 15% of base mana.
* Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
* Shackle Undead now costs 9% of base mana.
* Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
* Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
* Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
* Silence (Shadow) global cooldown removed.
* Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
* Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into 'Improved Spirit Tap'
* Twisted Faith will now work when the target is afflicted by Shadow Word: Pain (instead of Mind Flay.)
* Wand Specialization (Discipline) has been removed.
Rogues
* Aggression has been moved up 1 tier and now adds 3/6/9/12/15% damage to Sinister Strike, Backstab, and Eviscerate.
* Anesthetic Poison now also dispels one Enrage effect on the target.
* Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%, also adds 5/15% dmg to Sinister Strike and Backstab.
* Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
* Cloak of Shadows cooldown increased to 1.5 min.
* Crippling Poison reduced to 1 rank, slowing movement by 70%.
* Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
* Damaging poisons now scale with attack power.
* Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
* Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
* Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
* Dual Wield Specialization (Combat) moved to tier 1.
* Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
* Energy regeneration should now be smoother.
* Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
* Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
* Evasion, Sprint and Vanish cooldowns reduced to 3 min.
* Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
* Fist Weapon Specialization (Combat) removed.
* Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
* Focused Attacks now gives 2 energy regardless of rank.
* Gouge is now only 1 rank and causes damage based on attack power.
* Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
* Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
* Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
* Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
* Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
* Improved Sprint (Combat) moved to Tier 4.
* Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
Wow 2.4 3 To 3.0 1 Patch Download 1
* Kick is now only 1 rank and no longer causes damage.
* Lethality (Assassination) now also affects Riposte.
* Lightning Reflexes (Combat) moved to tier 4.
* Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor.
Wow 2.4 3 To 3.0 1 Patch Download
* Master of Deception (Subtlety) reduced to 3 ranks.
* Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
* Murder (Assassination) moved to tier 6, increases damage by 2/4%.
* Mutilate (Assassination) no longer requires you be behind the target.
* Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
* Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
* Pick Lock and Disarm Trap no longer require Thieve's Tools.
* Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
* Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
* Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
* Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
* Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
* Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
* Serrated Blades (Subtlety) moved to Tier 3.
* Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
* Shadowstep (Subtlety) is no longer usable while rooted.
* Surprise Attacks (Combat) now also increases Hemorrhage damage.
* Vanish no longer requires the reagent Flash Powder.
* Vigor (Assassination) moved to Tier 3.
* Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
* Vitality now regenerates 8/16/25% energy.
* Wounding Poison no longer stacks, reduces healing by 50%.
Wow 2.4 3 To 3.0 1 Patch Download Pc
Shaman
* All totems are now considered on the 'Physical' school, and no longer magical spells.
* Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
* Ancestral Awakening and Improved Water Shield will now affect Riptide.
* Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
* Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
* Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
* Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
* Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
* Dual Wield Specialization will now increase the chance to hit while dual wielding by an additional 1/2/3%.
* Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
* Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
* Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
How To Update Sync 3 To 3.0
* Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
* Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
* Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
* Fire Resistance Totem will now increase fire resistance by 130 and lasts for 5 minutes.
* Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
* Flametongue Weapon: Now has a passive spell damage.
* Flurry now increases attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike.
* Frostbrand's snare effect has been increased to 50%, up from 25%.
* Ghost Wolf's mana cost is now 13% base.
* Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
* Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
* Maelstrom Weapon proc chance reduced to 3/6/9/12/15% on critical hit when you deal damage with a melee weapon. Now affects chain heal.
* Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
* Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
* Nature’s Blessing no longer increases spell dama
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World of Warcraft: The Burning Crusade - v.2.4.3 - v.3.0.1 US | patch | 823.6 MB | 2/12/2013 | 1.6K | 17 |
World of Warcraft: The Burning Crusade - v.2.3.0 - v.2.3.2 GB/EU | patch | 5.6 MB | 2/1/2013 | 4.2K | 12 |
World of Warcraft: The Burning Crusade - v.2.4.0 - v.2.4.1 US | patch | 4.9 MB | 2/1/2013 | 4.4K | 12 |
World of Warcraft: The Burning Crusade - v.2.4.0 - v.2.4.1 GB/EU | patch | 4.9 MB | 2/1/2013 | 3.6K | 10 |
World of Warcraft: The Burning Crusade - v.2.4.3 - v.3.0.1 GB/EU | patch | 1003.5 MB | 2/12/2013 | 2K | 10 |
World of Warcraft: The Burning Crusade - v.2.4.2 - v.2.4.3 GB/EU | patch | 24.7 MB | 2/4/2013 | 2.5K | 5 |
World of Warcraft: The Burning Crusade - v.2.x.x - v.2.4.0 GB/EU FULL | patch | 1125.4 MB | 2/1/2013 | 1.5K | 4 |
World of Warcraft: The Burning Crusade - v.2.x.x - v.2.4.0 US FULL | patch | 850.2 MB | 2/1/2013 | 2.1K | 4 |
World of Warcraft: The Burning Crusade - v.2.3.2 - v.2.3.3 US | patch | 4.3 MB | 2/1/2013 | 864 | 4 |
World of Warcraft: The Burning Crusade - v.2.2.2 - v.2.2.3 GB/EU | patch | 2 MB | 2/1/2013 | 615 | 3 |
World of Warcraft: The Burning Crusade - v.2.4.1 - v.2.4.2 GB/EU | patch | 11.7 MB | 2/4/2013 | 2.2K | 2 |
World of Warcraft: The Burning Crusade - v.2.4.1 - v.2.4.2 US | patch | 15 MB | 2/4/2013 | 1.7K | 2 |
World of Warcraft: The Burning Crusade - v.2.3.2 - v.2.3.3 GB/EU | patch | 4.3 MB | 2/1/2013 | 914 | 1 |
World of Warcraft: The Burning Crusade - v.2.3.3 - v.2.4.0 GB/EU | patch | 281.6 MB | 2/1/2013 | 815 | 1 |
World of Warcraft: The Burning Crusade - v.2.3.3 - v.2.4.0 US | patch | 255.9 MB | 2/1/2013 | 736 | 0 |
World of Warcraft: The Burning Crusade - v.2.3.0 - v.2.3.2 US | patch | 5 MB | 2/1/2013 | 694 | 0 |